I just found a box containing most of my drawings from last year.
It contains around 600 drawings!
Yes, I will post them.
So, hold your seats... This is gonna get juicy.
[edit]
Don't hold your seats too much. I went to take a small vacation somewhere around my state. There are no scanners here, so you'll be safe from my posts for a while... JUST for a while >:)
Wednesday, April 4, 2012
Indie Game Magazine Interview
I just had an interview with one of the authors from Indie Game Magazine Mobile, Thomas Wang, and he made me some questions about Viral and my upcoming portable game project:
IGM Mobile – Hi Rodrigo, can you tell us about yourself?
Rodrigo – I am Rodrigo G. Maitret, I live in Mexico. Since my state doesn’t have any good place to learn programming I’ve become a programmer thanks to the internet and all it has to show.
IGM Mobile – How did Team ZuperZ form? What games did you make?
Rodrigo – Team ZuperZ, is just a name I gave to a friend and myself when we work together around 4 years ago. Nothing special, when we two make games together we’re called Team ZuperZ. My main job in Team ZuperZ is the programming, and sometimes I do art for the projects. But the main artist in our current project, Viral, is Agustin Sánchez Ocampo (aka Dennot). Together, we’ve just managed to make a very small game called The Million Character Game during a game jam. Also, I forgot to mention someone really important: Jorge Figueroa Peart (aka G-or-G) contributed on The Million Character Game by making character art, and Easyname gave us one song so we could add it to the game. I did the programming , and Agustin did scenario. We all did the character art together. I’ve made many other small projects by myself, but most of them never were finished. And the ones that were finished were never uploaded to the internet.
IGM Mobile – You’ve already told me you were working on a game called ‘Viral’, can you tell me a little more about it?
Rodrigo – Oh yes, Viral. Viral is my first ambitious project. One of the reasons I chose this one is because it involves 3D graphics and multiplayer scripts. I already feel good with my knowledge with 2D games, so I want to go to the next level. Now, the game style is a pretty common around iOS, eg: Minigore and those who look like it. It is a Third Person Zombie Shooter. The point of the game is not just kill them, but to survive in cooperation, explore (which is the main point of the game), gather resources, improve and have fun.
IGM Mobile - How long have you been working on ‘Viral’?
Rodrigo - We’ve been on Viral for a while. The main mechanics, such as: movement, inventory and item systems, multiplayer were close to be finished. That was going to be the Pre-Alpha 4 surprise. But I was doing the project in 2D with an helicopter-view angle. People at the IndieDB seemed to dislike this. So I decided to change this by making the whole thing again, but now in 3D before the project went further. This was done to make them happy. After all, I want the people to play the game, so it needs to look good, and in 3D, it does. Now, in Viral, I’m doing the character art, and Dennot is doing everything else that involves art, which is a lot.
IGM Mobile - You’ve also introduced me to a game called ‘Bounce’, can you explain more about the concept? Can you give me any more information on estimated release dates?
Rodrigo - Now, Bounce. It is going to be a game that I will do by myself (programming and art) and will be released to iOS and Android. Hopefully Desura and Mac App store too. I want to make it good, but not too big, because this is a project for learning how the world of Apps work, after all, this is going to be my first “purchasable” game. I will release “Bounce” around a week and a month after Game Maker Studio’s release.
IGM Mobile - Any final comments?
Rodrigo - To all developers out there, check IndieDB, it is a great community to show off your projects. I have a blog that I update very often, which is TheGreenTie.blogspot.com, and a big shout to my friends at Twitter and DeviantArt. Also, I would like to give a big shout to Jordan Chewning (@jordizzle) for giving me some support in the 3D scripts I don’t know too well. I’ve included some images about my games.
He also showed this sketch I drew for the upcoming game, Bounce:
This was a good experience, being interviewed by one of the most important Indie Game websites. I wonder how this will be reflected.
Original interview source: http://mobile.indiegamemag.com/interview-with-rodrigo-maitret-team-zuperz-whats-coming-soon/
Tuesday, April 3, 2012
Monday, April 2, 2012
3D FPS Game Practice
After a couple attempts on 3D modeling the Viral game, I simply failed. I can't just get right the perspective of 3D coding, I don't get it. And I don't think it is healthy for the game to experiment on it, perhaps, I could make experiments on blank projects, learning from the internet (my first and favorite teacher) and practicing from scratch.
After a few time of work, I managed to make this 3D FPS test. The point wasn't to practice FPS mechanics but 3D modeling itself. This is what I got:
It's not much, but it was enough to learn how to model crates and manipulate the "X", "Y" and the "Z" axis's.
Give it a try, it is a parkour FPS. Reaching the end is a challenge, but not impossible ;)
Controls:
- WASD: Movement
- SPACEBAR: Jump
- SHIFT: Sprint
- CTRL: Crouch (useless but... meh)
Thanks for your time.
Sunday, April 1, 2012
Viral Oficially Cancelled
I would like to announce to my few followers that I won't continue the development of my beloved game, Viral, anymore.
Why? Because being a developer just doesn't mean something to me anymore. Plus, let's be honest, it's not a good game and it looks horrible.
Just look at that! It's simply worthless!
I don't think it is a good idea to keep up the work on this since it is a waste of time and no one will ever play it.
Instead, I will make dubstep. I've been practicing and I think that I'm not bad at all.
I just made this one, you will definitely like it.
I am sorry for those who actually liked the game, but this had to be done. I just can't resist, my true talent is calling me and I must follow it.
This also means the end of my residence in IndieDB, since I won't make games anymore, it will be simply worthless.
I hope you all understand.
Slug Cat is Slow
Cats! Free DeviantArt's Fella! Right now!
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